Valorant update 2.06 patch notes: Yoru & Viper buffs, Bucky nerfs - Dexerto

Viper and Yoru fans everywhere will be rejoicing, as Valorant Patch 2.06 is here and, with it, a whole host of buffs to the game’s least-popular Agents. Here’s everything you need to know.

It’s hardly a secret that Valorant’s two most underused Agents are Yoru and Viper. Both have failed to really make an impact both in the professional and casual sphere for numerous different reasons.

However, with Valorant patch 2.06, players who main both Agents are in luck. Riot have made good on their promises to buff the Japanese Duelist and crazed American scientist, hopefully bringing them into the meta.

Additionally, the Bucky has received some nerfs after having become one of Future Earth’s most pesky weapons. Check out the full patch notes from Riot below.

Valorant update 2.06 patch notes: Yoru & Viper buffs, Bucky nerfs - Dexerto

Valorant Patch 2.06: Full Patch Notes



  • Toxin (passive)
    • Enemies that cross through Viper’s Poison Cloud, Toxic Screen, or Viper’s Pit are instantly inflicted with at least 50 decay. Their decay level increases the longer they remain in contact with toxin.
    • While in cloud, Decay over time decreased 15 >>> 10
    • When out of Viper’s cloud, delay before health regen decreased 2.5 >>> 1.5
  • Poison Cloud (Q)
    • Can now immediately be redeployed when picked up, but grants a temporary charge instead of a permanent charge
    • If active when Viper dies, Poison Cloud now remains up for an additional 2 seconds, or until Viper runs out of fuel.
    • Pickup distance increased 200 >>> 400
  • Toxic Screen (E)
    • If active when Viper dies, Toxic Screen now remains up for an additional 2 seconds before deactivating
    • Full blind distance from the wall increased to better match the blind distance from the edge of smokes
  • Snakebite (C)
    • Equip time decreased 1.1 >>> 0.8
  • Practice Tools
    • In custom games with cheats and infinite abilities enabled, Viper can hold down “activate” on Poison Cloud and Toxic Screen to recall them
    • In custom games with cheats and infinite abilities enabled, Poison Cloud’s landing location is shown on the minimap while equipped


  • Blindside (Q)
    • Flash activation time decreased 0.8>>> 0.6 seconds
    • Flash duration increased from 1.1>>>1.5
  • Gatecrash (E)
    • Gatecrash is no longer refreshed on kills and is instead replenished every 35 seconds
    • Lifetime of the Gatecrash fragment increased 20 seconds >>> 30 seconds
    • The range at which the Gatecrash fragment is revealed from stealth decreased 7m >>> 4m
    • Visuals for visibility range added to the moving fragment
  • Dimensional Drift (X)
    • Ult Points reduced 7 >>> 6
    • Yoru can now reactivate Gatecrash while in Dimensional Drift


  • Nanoswarm (C)
    • Killjoy can now pick up deployed Nanoswarm grenades during the buy phase to get the charge back.


  • Primary fire (left-click) bullet spread decreased 3.4 >>> 2.6
  • Decreased spread on Alt-fire (right-click) 3.4 >>> 2.0
  • Updated damage curve for both primary and alt-fire
    • 0m–8m is 20dmg per pellet
    • 8m–12m is 12dmg per pellet
    • Beyond 12m is 9dmg per pellet
  • Reduced amount of pellets in a right click shot from 15 >>> 5




  • Raze’s Showstopper now comes with two Blast Pack Charges which refill when you touch the ground. Practice those boosts!
  • Snowball Launcher now comes with Skates—the increased mobility should give you an edge against the generally more lethal weapons.
  • Big Knife now comes with one Tailwind (Jett Dash) charge which refills on kill. Close all the gaps!
  • Loadout variations will be a bit of a surprise, and they’ll show up rarely. Let us know which ones you like!


  • You can now view a person’s career from the in-game Leaderboard
    • If you are on the Leaderboard, but don’t want to give away who you are, you
      can leverage our in-client toggle to label yourself a ‘Secret Agent’


  • To improve legibility, the megamap now consistently uses a mouse pointer instead of a crosshair for map pings

Head Related Transfer Function (HRTF)

  • Added an audio toggle located in the Audio settings panel to enable HRTF
    • HRTF allows players wearing headphones to play audio in a simulated surround sound audio space.
    • Currently, only footsteps, reloads, and Deathmatch respawns will be rendered in 3D with HRTF enabled
    • It’s recommended that players please turn off any other “3D Audio” processing while using this feature.


  • 20 assorted bugs for Agents, QoL, Competitive, and more fixed for this patch