A ‘Cyberpunk 2077’ Player Is Simply Building And Releasing Patch 1.3 Himself


Cyberpunk 2077

CDPR

The long, cold silence of CDPR in regard to any future Cyberpunk 2077 content continues, whether that’s news about free DLC, next-gen release, or patch 1.3, which might contain one or both of those.

Well, as ever, fans are getting sick of waiting around, and some are more sick than others. I’ve been sent a link to a doc called the “Megamod,” something a player (u/Scissors123454321) has been working on for a long while, meant to not only fix lingering bugs in the game, but fundamentally transform a lot of its systems, and address player complaints that have existed since launch.

This thing is…absurdly huge. The patch description alone is 6,500 words in a Google Doc, and I’m still fully working my way through it. But if it works as intended, this is going to be a great addition to the game for PC players when it arrives on August 20.

Here are the highlights of what’s being changed in the Megamod, which is effectively a fan made patch 1.3:

  • Removed scaling (not for immersion, this enables me to fix many bugs)
  • Lowered crit chances
  • Removed immunities (mostly) and replaced them with resistances
  • AI Improvements and Enemy Balancing
  • Armor and Armor Mods
  • Cyberware
  • Explosives
  • Food Drink and Alcohol
  • Gameplay Mechanics
  • Healing and Drugs
  • Melee and Melee Mechanics
  • Perks
  • Player Stats
  • Ranged Weapons
  • Quickhacks
  • Vendors and Pricing
  • Weapon Mods

A large potion of this patch seems focus on fixing the game’s many issues with scaling, which results in weird situations like damage scaling one-shotting V with grenades or explosive barrels, but combat becoming eventually way too easy on even Very Hard difficulty. Changes are being made to hopefully make AI a lot smarter as well.

Cyberpunk 2077

CDPR

There are other alterations that I would just describe as the type of quality of life additions that CDPR has refused to make so far. The mod lets you wear face and hat items, retaining their stats and powers, but also allowing you not to actually display them, as that’s why many people wouldn’t wear them. They also gave all clothes max slots so you aren’t stuck wearing only the same few dozen legendary clothing options to get the “best” build.

Some of the changes to difficulty explain why combat has been so easy. Sneaking is impossibly easy in the game because enemy listening radius is tiny, and they can only look up 25 degrees so it’s almost impossible to be spotted from above.

There are some entirely custom things too. The Megamod adds 22 different drugs into the game, which restore some health, but each produce a unique effect like faster upload speed, better stamina regen, more health, more powerful slow time, etc.

It’s a truly wild amount of changes, so much so that it’s hard to believe this will be implemented without some hitches, and yet it’s better than what CDPR is putting out, which is nothing.

When the new 1.3 patch actually comes, there’s a risk that it may totally break the Megamod, as it was build using older patches, but we’ll have to see. At the very least, it seems worth trying out, and it will be released on August 20. Definitely not expecting anything from CDPR before then, at this rate.

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